#include <windows.h>
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
HINSTANCE g_hInst;
LPCTSTR lpszClass=TEXT("Hello world");
HINSTANCE g_hInst;
LPCTSTR lpszClass=TEXT("Hello world");
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdParam, int nCmdShow)
{
HWND hWnd;
MSG Message;
WNDCLASS WndClass;
g_hInst=hInstance;
{
HWND hWnd;
MSG Message;
WNDCLASS WndClass;
g_hInst=hInstance;
WndClass.cbClsExtra=0;
WndClass.cbWndExtra=0;
WndClass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
WndClass.hCursor=LoadCursor(NULL,IDC_ARROW);
WndClass.hIcon=LoadIcon(NULL, IDI_APPLICATION);
WndClass.hInstance=hInstance;
WndClass.lpfnWndProc=WndProc;
WndClass.lpszClassName=lpszClass;
WndClass.lpszMenuName=NULL;
WndClass.style=CS_HREDRAW|CS_VREDRAW;
RegisterClass(&WndClass);
WndClass.cbWndExtra=0;
WndClass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
WndClass.hCursor=LoadCursor(NULL,IDC_ARROW);
WndClass.hIcon=LoadIcon(NULL, IDI_APPLICATION);
WndClass.hInstance=hInstance;
WndClass.lpfnWndProc=WndProc;
WndClass.lpszClassName=lpszClass;
WndClass.lpszMenuName=NULL;
WndClass.style=CS_HREDRAW|CS_VREDRAW;
RegisterClass(&WndClass);
hWnd=CreateWindow(lpszClass, lpszClass, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, (HMENU)NULL, hInstance, NULL);
ShowWindow(hWnd, nCmdShow);
ShowWindow(hWnd, nCmdShow);
while(GetMessage(&Message, NULL, 0, 0)) {
TranslateMessage(&Message);
DispatchMessage(&Message);
}
return (int)Message.wParam;
}
TranslateMessage(&Message);
DispatchMessage(&Message);
}
return (int)Message.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT iMessage, WPARAM wParam, LPARAM lParam)
{
switch(iMessage) {
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return(DefWindowProc(hWnd, iMessage, wParam, lParam));
}
{
switch(iMessage) {
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return(DefWindowProc(hWnd, iMessage, wParam, lParam));
}
윈도우즈프로그래밍(API)의 가장 기본적인 소스다.
흔히 말해 이런걸 Hello world 라고 하지...
학습적인 차원에서 이런건 통째로 외워주는 센스